As I wrote previously, EA did a marvelous job of scoffing at a mail-in campaign protesting Mass Effect 3‘s use of gay and lesbian characters. Reading through notes I thought it’d be fun to conduct a social experiment: just how well did BioWare do in portraying these characters and how it speaks for the rest [...]
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The morning of June 26 was circled on my calendar for two reasons: this divisive piece of DLC, and Skyrim‘s first expansion Dawnguard. (I’ll be reviewing the latter later in the week.) But now, here are my thoughts on the Extended Cut for Mass Effect 3.
When BioWare first announced a retooled ending was coming, saying there were mixed [...]
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Ubisoft’s first foray into the gaming business started with Zombi, directly inspired by George Romero’s iconic zombie film Dawn of the Dead. Twenty-six years later comes a reboot to feature exclusively on Wii U aptly named ZombiU. While a stupid name, it boasts unusual mechanics and sets precedent in digitally portraying zombie survival.
Although Left 4 Dead and Dead Rising characterize [...]
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At least recently, some articles I’ve read ping back to this MCV interview with EA’s senior vice-president of global ecommerce David DeMartini (fancy job title) about the status of the publisher’s digital service Origin, and competition with Valve’s similar service Steam. The short interview reveals many things, but two ideas stood out like searchlights.
[...]
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Most journalists are responsible enough only to report the facts. Unbiased, truthful, coherent reporting is what’s expected, as the media act as our gateway into daily events. In journalism school this is doctrine, rule number one, the single most important principle taught. That said, gaming journalists continually post rumours — the suspicion that something is true [...]
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This E3 was notable in many respects. From next generation hardware to foreshadowing the future of games, on the precipice of an eight generation of consoles this year’s conference meant more than most. For Sony and Nintendo, both companies showed impressive lineups – Pikmin 3 and God of War: Ascension as little known examples [...]
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Hate against Electronic Arts isn’t entirely unfounded, but after IGN posted this article and interview questioning whether the anger was justified, the online hate machine went into overdrive. And while day-one downloadable content and closing studios abruptly are serious issues, one noble act still goes unnoticed. Remember how EA defended [...]
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Hey guys. Glad to provide the first of many interviews here on Holygrenade, and the first off the presses is with Justin McElroy, managing editor of Vox Games, now known as Polygon. He’s a busy guy so the interview might seem short, but I assure you all other interviews will go more in depth.
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It may sound unreasonable to accuse a developer of being a porn studio because it projects certain stereotypes that probably aren’t true. But from the gaming industry perspective, there’s no better comparison.
Gameloft’s titles aren’t full of gratuitous, raunchy, plot-lacking sex trips. Instead, the mobile studio does something else: create similar yet non-infringing duplicates of famous franchises [...]
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I glare into the mirror as I write this post. Because for a genre spoiled with extraordinary wealth — titles like TERA, Rift, The Old Republic and more — Bethesda’s turn has received a bulk of criticism regarding its content. How identifying a formula so dominantly used throughout an industry and adding a unique spin is, from most [...]
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