In the wake of another senseless tragedy, we need some perspective on what video game violence can do. Games weren’t responsible. However, we must evaluate how things stand and make changes if necessary.
In the wake of another tragic school shooting, some eventualities happen: the hoopla over gun control, mental health funding, and the media memorializing the shooter by doing “in-depth articles”. One thing never forgotten by the media, though, is how a video game influenced his state of mind in some fashion.
This Christmas, Nintendo has the bittersweet dilemma of following up on one of the most successful consoles ever. The Wii’s torrid popularity made the company even more of a household name, and lots of the beautiful green stuff to boot. But six years later, the Wii U faces much of the same scrutiny as [...]
The senseless violence in Connecticut Friday is a tragedy. It goes without saying that schools should be safe environments, free from violence, a place to learn and love without fear. But, tragically, the events here and elsewhere remind us constantly of fear’s existence. Children should never have the burden of feeling that way, especially under [...]
This industry lives for outrage. Some outrage is justifiable, like the ill-treatment of women, and some is laughably ridiculous. An episode of the latter came up recently with the often delayed BioShock Infinite and its atrocious cover.
Tonight, Spike holds its official “gaming awards ceremony” to crown the gaming industry’s best offerings of 2012. Because no other game award ceremonies are televised, the Spike Video Game Awards becomes much more important than deserved.
Before reading the next 700-odd words, I imagine the topic at-hand might instigate a fiery storm of comments. Anything mentioning Sarkeesian baits hysteria, so I ask you kindly to be considerate and respectful.
Anita Sarkeesian, known for her Tropes Vs. Women in Video Games which sparked a conversation this year, has resurfaced at a TEDxWomen conference. [...]
Most blogs and outlets tend to eulogize the past year for plainly two reasons: it’s easy to write because the information is readily available, and it’s an excuse to produce more content. But instead of bombarding you guys, the readers, with loads of content (which I hardly do anyway), I thought I would shorten [...]
The media is inherently fast-paced. Interest lies in the next story or the next scoop. Games journalism is no different — a new release, especially in the Christmas season, often outpaces the conversational aftermath. The necessary time to analyze how a game works, what makes it work, and if it could again make millions.
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